The British Institute of Archaeology, London, 1908: The mysterious ...
The British Institute of Archaeology, London, 1908: The mysterious disappearance of a respected Egyptologist sparks a police investigation into the unknown. Traverse enigmatic locations, scrutinize extraordinary gadgets, and unveil an otherworldly revelation that blurs the boundary between reality and illusion. The Room, conceived with the unique capabilities of virtual reality in mind, allows ...
The British Institute of Archaeology, London, 1908: The mysterious disappearance of a respected Egyptologist sparks a police investigation into the unknown. Traverse enigmatic locations, scrutinize extraordinary gadgets, and unveil an otherworldly revelation that blurs the boundary between reality and illusion. The Room, conceived with the unique capabilities of virtual reality in mind, allows players to immerse themselves in its eerie world and interact with its bizarre mechanisms in this intriguing new chapter.