Arkham, Massachusetts 1929. Walter Gilman, a promising math student...
Arkham, Massachusetts 1929. Walter Gilman, a promising math student, has just moved to the city and is starting his studies at Miskatonic University. The Dombrowski’s boarding house where he resides has a bad reputation, but Walter doesn’t mind the old rumors... Until the dreams start. A hideous scheme is underway, and if Walter is not careful, it could cost him more than his life. It could cos...
Arkham, Massachusetts 1929. Walter Gilman, a promising math student, has just moved to the city and is starting his studies at Miskatonic University. The Dombrowski’s boarding house where he resides has a bad reputation, but Walter doesn’t mind the old rumors... Until the dreams start. A hideous scheme is underway, and if Walter is not careful, it could cost him more than his life. It could cost him his soul.
In the game the player has to survive the nightly terrors for two months, and finally face the May-Eve witch ritual. The game combines RPG and “open world” features to the traditional adventure game genre. The world is alive, and the game play is nonlinear. Many of the elements are generated randomly, so each play through will be different.